
Light classes come to give a "taste" for the foundational approaches for future Light master paths, such as providing the fundamental Heal Light spell. It is of emphasis that Light-Dark and Dark-Light are not the same categories, as explained below.Īnalysis of Class Alignments Light Nevertheless, all classes can come to team up together depending on the game, though it is established that only one of any six base roles and their associative class change branches may be used in a three party configuration.Ĭoncerning specifications of alignments, Light classes in general focus more on healing, "orthodox" manners of fighting, defense and protection, enhancing and bolstering allies, adaptability, and the use of player skill and tactics Dark classes in general focus more on offensive approaches, "unorthodox" manners of fighting, exploiting weakness and debilitating foes, raw power output, and being reliant on hardwired gameplay features to win. The 2020 remake of Trials of Mana also adds 8 more final prestige classes, with two for everyone of the six potential roles for either their Light or Dark paths, allowing for a total of 50 current class choices. All combined, is a potential seven selections of classes in the scope of the six main established classes, a total of 42 classes.

Each branch stems to a starting class, and each branch grows out to a single secondary class, then to a selection of two final master classes.

Various lore is also given to classes and their equipment, and to impressions of that class's overall skillset, to gain a scope of the classes' methods, approaches to fighting, and motivations that also gives appeal to players to choose based on their own preference for fighting on their own terms.Įstablished since Trials of Mana, the Class Change System is split into a manner of ascending and descending category branches to create a "spectrum" of alignments, with Light going upward and Dark going downward. The Class Change System helps to give the player choices on character skill and build progression, and as well as tactical aim, combat roles, and team synergy, to allow them to play through the game as they wish in the face of increasingly more powerful enemies and the game's own level pacing as the story progresses.
